/* 34 · mist (lib.mist): the radar icon's miasma, its resting cloud and the burst it becomes when caught. The tendrils
   fill themselves in currentColor through their own root-to-tip fade, so this file says only which color the mist
   is and how strong each depth stands (skills/animations, "Miasma": far .10, mid .20, near .35, the near ones rimmed
   one step lighter). By night the shape's own mist ink (30-engine.css); by day the page's red mist, laid on like
   blood in water (multiply), so it stains the ground instead of floating over it. A part can name its own with
   --rw-vapor-ink and --rw-vapor-ink-day. Open: the miasma's "toxic" color token, the user's pick (HANDOFF) */
.rw-vapor{pointer-events:none;color:var(--rw-vapor-ink,var(--rw-radar-mist-ink,var(--rose-deep)))}
/* the resting aura is fainter than the burst (the user, 2026-10-13: "smudged too much"): a hint of weather round
   the icon, never a stain over it */
.rw-vapor__tendril--far{fill-opacity:.10}
.rw-vapor__tendril--mid{fill-opacity:.20}
.rw-vapor__tendril--near{fill-opacity:.35;stroke:color-mix(in oklab,currentColor 70%,#fff);stroke-opacity:.35;stroke-width:1px;vector-effect:non-scaling-stroke}
:root[data-rw-theme="light"] .rw-vapor{color:var(--rw-vapor-ink-day,var(--rose-deep));mix-blend-mode:multiply}
:root[data-rw-theme="light"] .rw-vapor__tendril--near{stroke:color-mix(in oklab,currentColor 75%,#fff)}
/* the resting aura read as dirty smudges round the icon, the remains of old clouds (the user on v79: "a horror"),
   so it is off; the mist exists only as the catch's burst */
.rw-vapor__aura{display:none}
.rw-vapor__aura{--rw-vapor-aura:.6}
.rw-vapor__aura .rw-vapor__tendril{opacity:var(--rw-vapor-aura)}
@media print{.rw-vapor{display:none}}
