/* 80 · phone: what a touch screen needs for the gestures (module.gesture, the engine's swipe and hold). The shape
   keeps vertical scrolling but takes sideways swipes, and a held finger shows the hero without the phone's own
   long-press menu or text selection getting in the way. */
@media (pointer:coarse){
  #rw-tilt{touch-action:pan-y;-webkit-touch-callout:none;-webkit-user-select:none;user-select:none}
  .rw-card{-webkit-touch-callout:none;-webkit-tap-highlight-color:transparent}
  /* the lag pass (the user, 2026-10-13: "it lags as fuck"): no blur behind a dialog, and the shelf items stop
     leaning with the camera, so a scroll repaints nothing it does not move */
  .rw-dialog::backdrop{backdrop-filter:none;-webkit-backdrop-filter:none;background:rgba(12,4,9,.72)}
  .rw-item{transform:none;transition:border-color .3s}
  .rw-item>.rw-well{animation:none}
}
